Design for Instruction

Design4Instruction:  Methods and Tips for Practical Application of Instructional Design.

 

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Instructional Design Methodology
Design According to Analysis

Methodology | Risks | Application Tips


Design - Application Issues and Tips

  • Leverage your resources.

    We live in an imperfect world where far too many courses are needed for the limited number of trained instructional designers available to design them. Leverage your resources to the activities they are most qualified to complete.

    Use the designers in the analysis phase.

    Instructional (or technical) writers can use the design to create the actual course content.

    Then use an instructional editor to make sure that the content truely supports the test items.

  • Test items should be as close an approximation of actual job performance as possible.

    Sometimes it is not possible to recreate job conditions in the classroom, but a close approximation should be sought.

    Early research proved that using a cardboard replica of a control panel to simulate responses was just as good as using a fully operational mechanical simulator. The limitation of such technique is that the replica cannot then produce the next job situation that the trainee must respond to.

    So, when you have to test at a lesser degree of simulation, you can get reliable measurements of performance if you carefully design the testing situation to be as close to the actual performance environment as possible.

    However, some jobs are not just about the tasks that are performed in the job procedures. Sometimes the "environment" is important. This is especially true of jobs that have emotional content, such as social work or customer service. In these cases you should either simulate the typical emotional environment in the classroom, or provide supervised practice in the true environment.

    I developed a training methodology called Whole of Job Training for a client. In this methodology, we used videos of typical client interviews and simulated all the surrounding emotional content of the job for each job task through role plays. The training was used to train social workers.

  • You should use the most reliable delivery method presently available to you.

    The need to closely simulate job conditions may limit your choice of training methods. For example, on-line training may not be able to fully simulate all job conditions. At the design stage you must investigate the capabilities of the delivery systems available to you.

    Don't choose an untried delivery method (including the newest development software) without allowing extra time to actually trial the delivery system on the existing resources available to you and at your projected peak capacity of usage.

    In general, it is better to use an older technology, if the new one is untried.

  • Competency-based instruction can deliver job performance improvements, but not all training that has a set of written objectives is truely competency-based.

    Truely competency-based instruction that is part of a job performance system must be directly tied to a measureable job competency.

    Sometimes, you will find that you cannot write true competency-based objectives, test items and learning hiearchies based on the level of analysis you were allowed to do. Or you are not dealing with "compliance" training.

    The most important thing for you to do is to admit this limitation and be sure that the training is not included as an input to any strict job performance system.

    The training can still be entertaining and educational, but it should not be expected to produce accountable skills and behaviours in the students.

  • Entry behaviours can only be accurately identified in known audience populations.

    One common case where audience prior knowledge of skills is unknown is web based training.

    This web page is a perfect example. I can only provide "education" since I don't know what your actual jobs are, and I have made an assumption that you have some prior knowledge of instructional design terminology. Happily this is not the case in the IPISD which is designed to be used by entry level personnel. Terms and procedures are explained.

    When you don't know the actual entry skills your audience possesses, you should give some guidance in the course description as to the levels of skill you were expecting the audience to have before beginning the course. Then the student or their supervisor can choose appropriately.

  • Structure and Sequence for compentency-based instruction is best determined by closely approximating the sequence of events on the job.

    The simplist way to determine structure and sequence is to follow the learning hierarchies, beginning at the entry level objectives, and then place each hierarchy in a sequence that follows the procedural sequence of the performance of the tasks on the job.

    You can avoid duplication of training by examining the lower level objectives in the learning hierarchies for each job task so that the lower level objectives can be taught only once. You would then ask the student to recall that lover level skill when they approach the learning of another job task in the procedural sequence that requires it.

    If there is no procedural sequence on the job, then try using the relationship of the lower level objectives to determine the stream of training. Teach the lower level objectives as "fundamentals" and then proceed to teaching the terminal objectives.

    Once again, if you don't have this information based on an analysis of the job, other sequencing methods must be used. The most sequencing common method is for the writer to choose the sequencing that make most sense to them. It's not too scientific, but an experienced writer/educator will often choose a workable sequence. You may have a less efficient sequence, which will become evident if most students "just don't get it".

    The sequence of prerequisite objectives relative to the terminal objectives is important for efficient learning. If a high number of students have difficulty with with course on the first try, but pass easily on the second try, your instruction is probably out of sequence. On the first try they are attempting to learn some skills without having first learned the enabling objectives in the lower level of that skills hierarchy. Then, on the second try, the student will recall the related lower level skill and apply it mentally in it's proper sequence.


Design: Methodology | Risks | Application Tips

 
       
   

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Design4Instruction:  Methods and Tips for Practical Application of Instructional Design.
   
© 2005 Joan L. James - Last updated January 2009    Visit our Vendors