Design for Instruction

Design4Instruction:  Methods and Tips for Practical Application of Instructional Design.

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Instructional Design Methodology
Design According to Analysis

Methodology | Risks | Application Tips


Design - Risks

  • You will specify terminal learning objectives that are insufficient to guide competency-based development that will support performance on the job.

    Competency based development requires that objectives state the target "competency" so that it can be measured. A competency consists of an action and an outcome.

    Your terminal learning objective must not state that the learner must "understand" or "know" something. It must contain an action verb.

    This should not be a problem if you are basing the objective on job tasks (as IPISD methodology requires), the action verbs of your objectives come straight from the task statement.

    However if you have not done a job task analysis, then you must either go back and identify job behaviors that will be the target of your instruction, or admit that your instruction may not actually contribute to job performance.

  • Your objectives will not accurately reflect job competencies.

    You must faithfully carry forward the job task descriptions into the objectives. To do this you must be rigorous in matching the task statements chosen for inclusion in the training learning objectives.

  • Your test items will not measure the actual job competencies.

    You must match the test items with the job performance measures identified in the analysis phase. If you did not do rigorous analysis, then you may be teaching and measuring outcomes that have no impact on actual job performance.

  • Your course will contain information that is already known by most of your participants or may not contain sufficient "foundation" skills for the learner to reach the terminal learning competency.

    You must match your instruction to the audience, so that they are not bored or left behind. This can only be done by an analysis of the target audience, and their current skills levels.

    You will have developed learning hierarchies that lead up to your terminal learning objectives. You can "test" representative groups and see what objectives in the learning hierarchies they mostly already know.

    If you don't do this you will waste student and development time by designing instructions for things they already mostly know, or by presenting them with instruction that is set at too high a level of required prerequisite knowledge.

    If the level is set too high you will find that the students will mostly be unable to achieve the terminal learning objective, and will have thus wasted their time in the classroom.

  • You will present the instruction in a sequence that is not optimum to efficient learning.

    Hierarchies of learning objectives set the sequence in which skills and facts are most easily learned. That is their function.

    If you violate the optimum learning sequence as prescribed by learning theory, you will get a less efficient process in the classroom.

    If you violate the sequence severely, most students won't learn at all, but if you merely deviate slightly, you will find that some students won't "get it". They will not make the leaps over the gaps in your sequence.


Design: Methodology | Risks | Application Tips

 
       
   

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About   |   Home   |   Analysis   |   Design   |   Develop   |   Implement   |   Evaluate   |   IPISD Order Page   |   Estimate   |   Related Articles
Design4Instruction:  Methods and Tips for Practical Application of Instructional Design.
   
© 2005 Joan L. James - Last updated October 2011